<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Echo Paint Devlog - itch.io</title><link>https://adamstra.itch.io/echo-paint</link><description>Every stroke leaves an echo. A timing-and-drawing puzzle game with 77 levels.</description><item><guid>https://adamstra.itch.io/echo-paint/devlog/1710402/how-77-levels-were-validated-without-being-played</guid><title>How 77 levels were validated without being played</title><link>https://adamstra.itch.io/echo-paint/devlog/1710402/how-77-levels-were-validated-without-being-played</link><pubDate>Fri, 16 Oct 2026 12:00:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ECHO PAINT has 77 levels, and we did not play every one of them by hand. Here is how they were checked. A game you can simulate All the game logic (strokes, echoes, plates, doors, guards) lives in a d...</p>]]></description></item><item><guid>https://adamstra.itch.io/echo-paint/devlog/1710401/comment-77-niveaux-ont-t-valids-sans-tre-jous</guid><title>Comment 77 niveaux ont été validés sans être joués</title><link>https://adamstra.itch.io/echo-paint/devlog/1710401/comment-77-niveaux-ont-t-valids-sans-tre-jous</link><pubDate>Fri, 16 Oct 2026 12:00:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ECHO PAINT compte 77 niveaux, et nous ne les avons pas tous joués à la main. Voici comment ils ont été vérifiés. Un jeu qui se simule Toute la logique du jeu (traits, échos, plaques, portes, ga...</p>]]></description></item></channel></rss>